We contrast the technical specifications and benchmark scores of the two graphics cards, the MSI GeForce GTX 1050 Ti 4GT LP and the XFX Radeon RX 580 GTR XXX Edition 8GB White.
Based on the AMD Radeon RX 580 (36 CU) (GCN 4) graphics processor, the XFX Radeon RX 580 GTR XXX Edition 8GB White has 8 GB of GDDR5 graphics memory with a bandwidth of 256 GB/s. The 6.39 TFLOPS of FP32 processing power is produced by the 2304 shader units, which have a maximum clock speed of 1.39 GHz. Xfx RX 580 is one of the best GPUs for the Ryzen 5 3600. If you have this processor so you will be able to see an amazing combination of this GPU and processor.
Based on the NVIDIA GeForce GTX 1050 Ti (Pascal), the MSI GeForce GTX 1050 Ti 4GT LP has 4 GB of GDDR5 graphics memory with a 112 GB/s bandwidth. The 768 shader units can produce 2.14 TFLOPS of FP32 computing power at a maximum clock rate of 1.39 GHz.
Xfx Rx 580 8GB vs Gtx 1050 ti: GPU
The number of execution units and texture shaders is included in the GPU core data. Both have a significant effect on a graphics card’s processing power.
Xfx Rx 580 8GB vs Gtx 1050 ti: Memory
In order to process large and intricate textures quickly, even at high resolutions, a large graphics memory is necessary. This also depends on the memory’s speed and the resulting memory bandwidth.
|8 GB||Memory Size||4 GB|
|2.000 GHz||Memory Clock||1.752 GHz|
|8 Gbps||Memory Speed||7 Gbps|
|256 GB/s||Memory Bandwith||112 GB/s|
|256 bit||Memory Interface||128 bit|
Xfx Rx 580 8GB vs Gtx 1050 ti: Clock Speeds
The speed in relation to the graphics architecture is determined by the graphics card’s clock frequency. Ever-higher clock frequencies are now possible thanks to new manufacturing techniques, but it is also important to consider the graphics card’s energy usage because it is strongly influenced by the clock frequency.
|1.257 GHz||Base Clock||1.290 GHz|
|1.386 GHz||Boost Clock||1.392 GHz|
|Avg (Game) Clock|
Xfx Rx 580 8GB vs Gtx 1050 ti: Thermal Design
A graphics card’s maximum power consumption is specified by its TDP. Based on the TDP, the computer’s ventilation system and power supply performance should be tuned for it.
|185 W||TDP||75 W|
|1 x 6-Pin, 1 x 8-Pin||PCIe-Power|
Xfx Rx 580 8GB vs Gtx 1050 ti: Cooler & Fans
The volume of a graphics card is determined by the type of cooler as well as the quantity and size of the fans. It is simple to find a loud graphics card annoying. In general, larger fans are preferable to smaller ones because they can spin more slowly while still moving the same amount of air.
|2 x 90 mm||Fan 1||2 x 50 mm|
|Air cooling||Cooler-Type||Air cooling|
|0 dB / Silent||Noise (Idle)||0 dB / Silent|
Xfx Rx 580 8GB vs Gtx 1050 ti: Connectivity
We noted the number of ports on a graphics card under connection. The maximum number of screens that can be connected to the graphics card can also be found here.
|1x HDMI v2.0b||HDMI Ports||1x HDMI v2.0b|
|3x DP v1.4||DP Ports||1x DP v1.4|
Xfx Rx 580 8GB vs Gtx 1050 ti: Features
Here, we list the capabilities of a graphics card. To truly simulate light rays and shadows, we have also added ray tracing support.
|No||DLSS / FSR||No|
|No LED lighting||LED||No LED lighting|
Xfx Rx 580 8GB vs Gtx 1050 ti: Supported Video Codecs
The load when playing or creating videos is decreased by the graphics card’s direct support and acceleration of some video codecs. This may result in less waste heat from the graphics card and lower energy consumption.
|Decode / Encode||h264||Decode / Encode|
|Decode / Encode||h265 / HEVC||Decode / Encode|
Xfx Rx 580 8GB vs Gtx 1050 ti: Dimensions
You can determine whether a graphics card fits into your computer case by knowing the exact dimensions of the card. Additionally, we display the PCI Express standard that the graphics card can theoretically support.
|280 mm||Length||182 mm|
|124 mm||Height||69 mm|
|40 mm||Width||35 mm|
|2 PCIe-Slots||Width (Slots)||2 PCIe-Slots|
|PCIe 3.0 x 16||GPU Interface||PCIe 3.0 x 16|
Xfx Rx 580 8GB vs Gtx 1050 ti: Additional data
We typically display a link to the graphics card’s datasheet directly from the manufacturer along with information like the release date and price when the graphics card is released.
|14 nm||Structure size||14 nm|
Xfx Rx 580 8GB vs Gtx 1050 ti: Benchmark results
FP32 Performance (Single-precision TFLOPS) – FP32 (TFLOPS)
Theoretical single precision (32-bit) TFLOPS computing power of the graphics card The graphics card’s (GPU) capacity is measured in trillion FP32 floating point operations per second (TFLOPS). The graphics card is faster the higher this number is.
Battlefield 5 – 3840×2160 (2160p)
Visually, Battlefield 5 is a stunning game. The third iteration of the “Frostbite Game Engine” created by the creator DICE is utilized. Windows, PS4, PS5, Xbox One, or Xbox Series X can all use the engine. Numerous physics-based calculations are made directly in the game engine, producing very accurate results. Battlefield 5 is ideally suited as a graphics card benchmark due to its current features.
Test conditions and settings: Windows 10 and the DirectX 12 API at its highest level of detail.
Battlefield 5 – 2560×1440 (1440p)
The visuals in Battlefield 5 are stunning. It makes use of the third iteration of the “Frostbite Game Engine” created by its creator DICE. For Windows, PS4, PS5, Xbox One, or Xbox Series X, the engine is accessible. Since many physics-based computations are done directly in the game engine, the results are incredibly accurate. Battlefield 5 is a perfect candidate for a graphics card benchmark because of its present features.
Test conditions and settings: DirectX 12 API with the highest level of detail, tested on Windows 10.
Battlefield 5 – 1920×1080 (1080p)
Stunning graphics characterize Battlefield 5. It makes use of the third iteration of DICE’s “Frostbite Game Engine.” The engine is compatible with Windows, PlayStation 4, PlayStation 5, Xbox One, or Xbox Series X. The game engine itself performs a lot of physics-based calculations, producing calculations that are incredibly realistic. Battlefield 5 is ideal as a test for graphics cards because of its current features.
Windows 10 was used for testing, with the DirectX 12 API set to its maximum details.
Shadow of the Tomb Raider – 3840×2160 (2160p)
Based on a modified version of the Crystal Dynamics Foundation engine, Shadow of the Tomb Raider was created. The predecessor Rise of the Tomb Raider already made use of this engine. The game characters are shown in detail and the foundation engine supports a realistic representation of snow and water. Because of the assistance of TressFX (AMD) or HairWorks, the display of hair is also very realistic.
Shadow of the Tomb Raider – 2560×1440 (1440p)
An altered version of the Crystal Dynamics Foundation engine serves as the foundation for Shadow of the Tomb Raider. Rise of the Tomb Raider, the game’s predecessor, has previously utilized this engine. The game characters are shown in detail while water and snow are rendered realistically by the foundation engine. TressFX (AMD) or HairWorks support makes the display of hair incredibly lifelike (NVIDIA).
Shadow of the Tomb Raider – 1920×1080 (1080p)
The Crystal Dynamics Foundation engine, which powers Shadow of the Tomb Raider, has been changed. In the forerunner Rise of the Tomb Raider, this engine was already employed. A realistic picture of snow and water is supported by the foundation engine, which also displays in-depth game characters. Thanks to TressFX (AMD) or HairWorks support, the hair display also looks incredibly realistic (NVIDIA).
GTA 5 Benchmark (Grand Theft Auto V) – 2560×1440 (1440p)
The RAGE Engine serves as the foundation for Grand Theft Auto V (GTA 5), which was created by Rockstar North. The open-world game was already available from Rockstar for Xbox and Playstation at the end of 2013, and the PC version was released in the spring 2015.
GTA 5 Benchmark (Grand Theft Auto V) – 1920×1080 (1080p)
The RAGE Engine serves as the foundation for Grand Theft Auto V (GTA 5), which was created by Rockstar North. The open-world game was previously available from Rockstar for Xbox and Playstation at the end of 2013, and the PC version was launched in the spring of 2015.
Crypto-Mining Ethereum Hashrate (MH/s) – Ethash Hashrate
The Proof-of-Work (PoW) algorithm employed by the digital currency Ethereum is called Ethash. Ethash is based on the Dagger-Hashimoto algorithm, however, some parts have undergone considerable changes. For instance, a significant increase in the memory requirement (GPU memory) was made in order to make it more difficult or even impossible to calculate the algorithm on so-called ASICs. Based on a slight overclocking of the graphics card and GPU memory, our benchmark results. Hive OS was used to achieve the hash rates, and moderate overclocking settings were used.
Crypto-Mining Ergo Hashrate (MH/s) – Autolykos 2 Hashrate
The Autolykos algorithm, which was updated in version 2 (Autolykos 2) in early 2021, is the foundation of the cryptocurrency Ergo. Based on the PoW idea, the Autolykos 2 algorithm can be efficiently calculated by a graphics card. Modern graphics cards are more efficient than ASICs when calculating Ergo Coins, making Ergo appealing to as many miners as possible. Based on the blockchain, the Ergo protocol has been designed for very long shelf life. Hive OS was used to achieve the hash rates, and moderate overclocking settings were used.
Crypto-Mining Ravencoin Hashrate (MH/s) – KawPow Hashrate
Since May 2020, Ravencoin, a cryptocurrency, has been using the KawPoW algorithm. Prior to this, Ravencoin utilized ProgPoW. (X16R and X16Rv2). A modern graphics card calculates the Proof-of-Work (PoW) algorithm known as KawPoW the fastest. Since X15 and SHA51 are ever-changing algorithms, KawPoW cannot be computed using an ASIC. The creators want to shield Ravencoin from sizable mining operations that frequently employ ASICs. Other cryptocurrencies, such as Hilux and Gravium, are based on KawPoW in addition to Ravencoin. Hive OS was used to achieve the hash rates, and moderate overclocking settings were used.
Crypto-Mining Vertcoin Hashrate (MH/s) – Verthash Hashrate
Since January 2021, the VertCoin (VTC) cryptocurrency has been calculated using the updated Verthash algorithm. This PoW technique requires a lot of memory and is challenging for an ASIC to calculate. The developers’ objective is for VertCoin to be calculated using a graphics card rather than so-called ASICs. Large mining farms are increasingly using these. At the time of writing, Verthash needs a graphics card with at least 2 GB of memory. Hive OS was used to achieve the hash rates, and moderate overclocking settings were used.